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Bro, do you even lift code?

These old iMacs were actually really heavy. We used to have three of them in the shop window, and at one point we drilled into them and put big flashing lightbulbs under the coloured plastic. Savage thing to do to a design classic.
I think this was the super mean deck and wheels from the end of the movie where he has to go in hard with his skateboard squad.

This wasn't exactly a good film, but I did love it when I was a kid.
I don't think I've ever seen Crouch End look this nice.

I have a love/hate relationship with London. Like most people who live in London I reckon.
Sean and Will from the early days of the Berko studio.

That was a lovely little shop that was.
A young Christian Slater, searching down the killer of his adopted brother. He's an emotional kid who's misunderstood by his parents.

The only place he's ever free is on the skateboard.
Nick Hastings business cards, with the branding we did for him. That website's very nice actually, it's the one with the aniamating flowers at the beginning. You can probably check it out here:

Nick Hastings Consulting

Gleaming the Cube

So this is another fun one. I was reminiscing about the golden age of Flash and the artistic experimentation in web design during the early 2000s. Back then, designers often created playful experiences that encouraged users to explore and discover content in novel ways. While I understand why the internet evolved toward standardisation—prioritising universal accessibility, consistent performance, and quick information delivery—I kinda miss the weird and wonderful stuff that I used to be into when I was younger.

The cube you see here is built using Three.js, bringing 3D graphics to the web browser. Each face is interactive and can be explored using your mouse or finger. On touch screens, you can drag the cube around naturally with your finger, just as you would a physical object. The rotation uses momentum-based physics, so the cube spins smoothly and continues rotating after you let go—giving it that satisfying, tactile feel.

My initial thought was obviously a cube, but it would be interesting to see what could be done with long vertical strips down the screen, or weird combinations of shapes.

When you click or tap on a face, the cube reveals additional content through animated text panels, creating a bit of a treasure hunt for information. Behind the scenes, there’s some clever stuff going on to tell the difference between when you want to spin the cube and when you want to interact with a face, making the whole thing feel natural and intuitive.

The images are being pulled in using simple ACF image upload fields, which is pretty cool. Same goes for the text boxes – each one is just an ACF text area.

It’s a fun little experiment, looking for a practical application. Or a deeper artistic one.